Blizz makes lots of changes to their game, and some, while I don’t like them, I just shrug off because it’s their game after all. But some just make me sit and wonder do the developers actually play this game and do they have even the most basic understanding of the psychology of their players.
Lore released on the forums yesterday,some changes that would be coming to PTR for 7.2.5 for the way mythic plus operates. Original post and responses, here. There are 2 parts to the changes, the first one removes the depleting mechanic of the key if you don’t beat the timer or if you don’t complete the dgn and the second one affects the way chests and loot works
Currently if you can’t complete the dgn or you miss out on the timer, you still get a chest with items in it but your key depletes and isn’t able to be upgraded. Under the new system, your key won’t deplete but if you miss the timer you’ll receive the same dgn key but a level lower and if you don’t complete the dgn at all you’ll get a random key level lower.
On paper this looks awesome, because a depleted key sucks and no one really wants to run a depleted key so it should potentially help people keep finding people to come run their key if for whatever reason they don’t finish or someone leaves. But what about people that only just missed the timer and want to try it again? Now they have to either leave to be able to run the key again a level lower before they even get back to where they were or end up with a completely random key.
I think this change will also make it a lot easier to walk away from a group that’s not performing well. There’s been a few groups I’ve pugged into before that I just wish I didn’t have to ever endure, but in comparison to the bad groups I’ve been in, the amount I’ve left is really low because I know I’ll wreck their key simply by leaving. Being able to leave knowing you probably won’t really ruin someone’s key will make it a lot easier to leave rather than just suck it up and stay knowing the reward you get is less than the time and repair bills you’re about to face. I think this change while trying to help out some, is actually really going to inconvenience a lot of players.
The second change just had me going WTF for most of yesterday and still is today.
- You no longer get the 2nd or 3rd chest if you complete the run under a certain timer
- The single chest now contains 2 items and if you beat the timer, no matter how much by, an extra item. (This was clarified earlier today to confirm it is 2-3 items between the 5 party members )
- Keystones will still upgrade by 1, 2 or 3 levels depending on how fast you completed that dgn.
They are essentially nerfing the rewards by 50% and the reasoning comes down to some rather ill-thought out (my opinion) reasons. They believe that people are trying to rush through lower level difficulties to get the 3 chests with the chance of better loot, i.e. if you get 3 chests from a mythic + 6 then the gear in this 2nd chest is equivalent to a 7 and the gear in the 3rd an 8, and then you can add in titanforging on top of that. So a 6 can give good gear if you are incredibly luck with drops and/or people in there than can trade their drops. And that in turn apparently is limiting people’s chances to get into the mid range ones as people will only take high ilvl aoe damage dealers to help avoid the “because the only concern is how quickly you can clear through easy trash packs” [Big big aside here.. in the majority of the dgns I run the trash is the part you dread having to heal through and the boss is the ‘easy’ part. Who the fuck calls trash in HOV or DHT on a skittish, bolstering or teeming week the easy part? It’s a freaking relief to get to the bosses in those cases especially]
The changes are also to ‘incentivize’ groups to take on dgns they know they will see upgrades from. Honest to god reading these changes and the reasons for it just leaves me shaking my head. How does nerfing the loot and AP exactly get more people into these brackets? To be honest, apart from AP I don’t run dgns in this bracket to get gear. The highest ilvl gear comes at in those brackets including titanforging is 890, that’s heroic NH level. I need to see 10+s titanforge and the people that are capable of rushing through the 6s to 3 chest are probably in the same boat. I run them because I’m generally going through with a lower geared person and the extra AP or gold that can come from a dgn that is more than likely giving me nothing is a nice incentive to help out. Why would I want to even run them if there’s so little change of anything?
Keystones will still upgrade by 1, 2 or 3 levels depending on how fast you completed that dgn.
Why would I want to skip levels with this system? If I’m only getting 1 extra piece from beating the timer, I’ll beat it by 1sec, let my key upgrade once so I can get the next key and do it again. God forbid if we run that dgn fast because I assume we’re all going to have to sit around and share stories on discord while we wait for the timer to run out. and then.. with the new depletion method, once our key is at the highest it can go, we’ll just let it reset a few times until it’s back down to a level and dgn that we want to run. Which also means, instead of 4 people looking in group for a key than want to do, you could just technically run the same key for 5 people for as long as want, effectively removing more people from the group finder pool, making it even harder for people to find other people to run their lower keys.
I think what really annoys me is that the reasoning they are using for the changes doesn’t reflect the reality. You don’t nerf the rewards in a system to make people run higher level content in that same system, becuase even in the level difficulty you want people running, the rewards are still being nerfed. If you want to incentivize people to run higher level dgns.. make the rewards match the efforts. Solo healing a 17+ is on a par with raid healing, and yet the gear is lower ilvl. Unless I get lucky and gear titanforges I’m still going to be getting 890 gear out of everything from a 10+ upwards and the same in the weekly cache: I can run a 10 to get a 905 item in my cache or I can run a 15 and get a 905 item.. why do I want to run the higher level outside of the non-tangible reward of simply knowing I could? Blizz wants us doing content equivalent to our ilvl.. make the rewards equivalent to our ilvl.
This is probably the single change to Legion that really makes me wonder what different world view of the WoW the developers have, compared to the players.