Mythic Spellblade deaded

After the guild got Krosus down last week, Spellblade was the next boss up in progression. We started a fresh raid on Wed and cleared the first 3 and then we tried to get Krosus down but our priest was away so we were healing with 2 druids and a pally and there just wasn’t enough direct heals with the two of us druids so we decided to go to Spellblade and start progression,  instead of beating our heads against Krosus. We were managing to consistently get to the end of the 2nd phase on the first night. Then Thursday night was a heroic clear so we didn’t go back to Spellblade.

Fast-forward to tonight and it was a whole night on Spellblade. We got to a heartbreaking 0.4% wipe, then a bunch of terrible early phase wipes, then a 2.7% wipe and then we had the last attempt where it all came together and her health was inching down with a ton of people still alive and then she was dead. For pretty much the entire last 10% of her health I had the absolute jitters.

Out of all the bosses I’ve seen so far, Spellblade is my favourite fight. It’s a glorious juggling act of making sure the right 8 people get and keep the mark of frost between themselves, drop the pools of frost and fire in the right places and then dodge the balls. It was probably the most intense healing fight I’ve done in a really long while too. The sheer amount of damage that goes out with high stacks of mark was phenomenal. I absolutely love guardian affinity here for the frenzied regen healing.

And to make the night even better, I was made core raider at the end of tonight which was really exciting. I was hoping I was going ok, but each time my healing would be lower or I’d die on a mechanic I was sure I’d get the “thanks but you’re not what we’re looking for’ talk. But nope, I got in. This I’m really excited about.

Tomorrow night we start on Tichondrius. We probably won’t be getting Gul’dan down before Tomb comes out but hopefully we’ll get a bit closer. So far for the last 3 weeks there’s been a progression boss die each week so that’s a really good start.

My god, I love raiding and I’m really excited I’m at 5/10M (6/10 when I get to go in on Krosus). I’m so glad I took a chance and came to try this guild out. Thanks to all the lovely people who listened to me ruminate over what to do.

Overflowing.. I’m going to miss you

For me, the worst part of 7.2 is going to be the removal of the overflowing as a mythic dgn affix. A week with overflowing and sanguine as affixes is awesome for running mythic pluses as they are pretty much completely ignorable (yes, that is a word).

With both of them up this week, I was really happy as it meant mythic pluses should be much easier, even with tyrannical as the 3rd. I joined in with Twice,  Dys, Elum and Juls to go run a few mythic pluses tonight. We started with COS 11 which went up to Nelth 14, then Maw 17 (yay for maw) and then into Halls of Valor 18.

Eww, most of the time we normally avoid HOV but since we had boosted the key so high we decided to give it a go.. and yeah, no. The first boss was horrible so we made a group decision and went to do random battlegrounds instead.

It’s seriously the best feeling when you can heal through many people trying to kill you or the people you’re with. I think the rush from pvp healing is way better than even mythic plus healing. There is honestly nothing like healing someone sitting on almost no health to see them turn around and kill the person that was trying their best to kill them. But I find solo queuing just such a mess that it’s not something I do that often.

Juls went healing with me and it was so much fun with the whole group being on discord and shouting at each other. Monk healing looks amazing in pvp and no matter what I did I couldn’t get near his healing figures. I really need to level my monk to try it out.

The best bit was when we all went and picked up the buff from the vendor in the Underbelly and we could queue as Alliance! I got turned into a Night elf druid.. so pretty.

Along with getting the appearance of the Night Elf, I also got shadowmeld which came in really handy a few times to break combat to let me drink. Sometimes I do miss being a night elf druid. But not as much as I used to, I’m starting to really love my troll, it’s only taken 4 years!

We won enough of our matches that I finished the weekly bonus quest and went up 3 levels of honor which was awesome. PvP nights can be fun.

 

Mythic Botanist down!

I’ve been with the new guild for a couple of days now and so far they seem quite nice. Pretty noisy on discord which is fine and usually has me laughing a lot behind the scenes.  Outside of raid I haven’t really done much with them apart from running the timewalking dgns with one of druids from the raid team (there are 7 of us! 2 guardians, 2 resto, 2 balance and a feral!) which was a good introduction so at least at our first raid night I already knew one of the guildies a bit.

The first raid night on Wed we started mythics straight away and I was in for the kills on Skorpy and Chron (yay new ach) and then I sat for Trill as we were dropping a healer for Botanist progression (we had been 5 healing Chron) so they had me sit out so the healer that was sitting had a chance to raid for a bit as they wouldn’t be coming back in for the rest of the night.

They had Chron on farm for quite a few weeks now so I felt like it was pretty much a carry though my tranqs were needed during power overwhelming.  They have the raid set up so if you’re moved into group 5, you’re sitting for that fight. I might need to make vuhdo hide group 5 because it changes the size and direction of my panels once there’s more than 4 groups and it’s distracting having it show a group that isn’t actually in the raid.

We spent the rest of Wed night on Mythic Bot. Botanist was interesting, it’s a freaking chaotic fight at the best of times and mythic version just gets worse. You start with all 3 bosses up and when one dies, the other 2 reset to full health and the abilities that boss had is combined into the other 2 bosses abilities.

The team pretty much had P1 and P2 under control so for them the real progression was on P3 but for me, P2 onwards was completely different (P1 is the same as P3 on Heroic, just hits harder). I picked up the changes for P2 pretty quickly though a few times I touched a spore and got the debuff and got called out for it. You can bet that not touching spores became a huge priority! (as the night went on I realised I wasn’t the only one that was getting called out for it but I didn’t want to hear my name on vent for that reason again). P3 scared the hell out of me because if you get the call of night debuff you have to go kill yourself on the spores in a specific spot and I was so nervous about being in the right spot at the right time.

I felt like the biggest idiot when on one of our best attempts I dispelled the wrong tank and we wiped. I immediately apologised and the healing lead said it was fine, they had all had a lot of wipes/practice compared to that being my first night. After that a specific healer was assigned to dispel as they knew the voices. I had discord sitting open on my other monitor so when ppl spoke I could match voices to names but not everyone has the same discord name as their toon so it’s going to be a guessing game for a bit.

We didn’t end up getting him Wed night so on Thursday after clearing through a few heroic bosses we went back to Botanist progression. We were consistently getting through to P3 which was great and then we had an attempt where everything went really smoothly.

There’s so much to look out for; make sure you’re standing at the right marker with a person if you have call, avoid all the crap on the floor, stand next to spores but don’t touch them and I think for most of the attempts I was holding my breath. I ended up getting the first set of call of night debuff on the  kill attempt which meant I had to go kill myself in a patch of spores to avoid triggering a mechanic and to clear spores so it was great in a way that meant I could watch the fight but crap because being dead for so long I look terrible on the healer meters (I’m so competitive /sigh) but it was sooo exciting seeing his health just steadily dropping and then the ach come up.

I ended up bonus rolling mythic titanforged boots which were a massive 20ilvl upgrade! It’s exciting to have my first piece of mythic loot.

I asked if the guild takes screenshots after kills which they do, but rather than the line up I’m used to they tend to pop toys for the photos.

I love all the green bears! The two tanks are Guardian and both use the artifact skin that turns them bright colours. One is neon purple and the other is neon green so it’s very easy to pick them out in the middle of a fight.

Next boss up in the progression chain is Krosus and I’m fairly sure we’re only going to be 3 healing so a good chance I’ll be sitting, but I still better have my head around that fight by Sunday and then after that it will Spellblade. Most of the guilds on our realm that are 4/10M have killed Krosus as their 4th. Hopefully by killing Botanist which is harder,  it means Krosus should die quicker which would be a big boost to the guild.

All I hope now is that I actually make it through my trial and keep being a mythic raider because it’s an awesome feeling and I’ve really missed it.

Moving through Nighthold, Elisande makes 9/10.

We walked in tonight straight onto Elisande and  we managed to get her down on the 2nd attempt. It was awesome to get her down so easily, I think a few of us were concerned we’d be on her for a while. A great upside of her dying early meant it would give us a lot of time to work on Gul’dan.

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elisande-heroic

Her fight is really interesting but so damn chaotic, running around dodging rings of death and swirls of doom on the floor and popping in and out of bubbles. I ended up making a button bar that has just Bear form, frenzied regeneration and ironbark on it. I put it up next to Vuhdo, since my mouse is there, because I’m clicking those abilities. Having Guardian affinity for that fight was really handy because if I stuffed up dodging the ring of orbs, I could drop into bear and pop frenzied and it would heal me up for a decent chunk of the damage I had just taken.

We then spent the rest of the night on Gul’dan and our best and last attempt of the night had him at 13%  so fairly decent progression on him in one night but I was so hoping we would get him down. An extra raid night was put on the calender for tomorrow night to see if we can gather enough people to go back and have another look at him again before the lock expires but I don’t know if there will be enough interest.

After coming along with us via cross-realm for a couple of weeks, Neuro properly realm changed and rejoined our guild. It’s really great having Neuro back raiding with us. But it’s bittersweet under the circumstances he’s rejoined (Neuro’s friend/raid leader passed away and while the guild is moving forward, I guess for Neuro the feel without him is too different) and I know he’s probably missed back in Frostwolves. I’m trying to be cognizant of the reasons he’s back and not get too excited about how good it is in case I make him sad. But I love having him back, and I get to talk druid chatter to him as well which is especially great now that Drew has decided that Final Fantasy is more interesting and I lost my druid healing buddy.

Fingers crossed next week will see a full clear of Heroic NH but I’m not 100% sure if there is the same level of interest for moving into mythics across the whole raid team so that’s possibly going to have to be a bridge we cross when we get there. After the difficulty we had finding 20 for Emerald Nightmare, losing people now because of lack of interest is going to suck big time.  First though, Gul’dan has to fall over.

 

The end of our raiding week..7/10

The end of  our raiding week saw us with 2 new bosses down. We started with Tel’arn, who we had been having trouble with last week. We had been getting overrun with flowers but we got that under control this week and he went down fairly easily compared to the attempts that we had on him last week.

telarn-heroic

Then we headed to Tichondrius as our 7th boss to progress on. I’m pretty sure he took us less attempts than Tel’arn to get down, it wasn’t nearly as difficult a fight as I was anticipating. I really liked Tich’s fight, managing blowing up the Brand of Argus, hiding behind pillars and chasing bats for their purple orbs of mana return kept the fight really interesting.

tich-heroic

Twice recorded our Tich kill. He pointed out my mini-heart attack at the end as I was trying to move over to the Carrion plague side with Brand on me and trying to get the dps there to move apart so we didn’t accidentally blow it up. Trav misunderstood what I wanted and decided to come stand with me…

We had a spontaneous ring-in with Neuro coming to raid with us this week. His guild had an unexpected tragedy so the guild was taking some time out from their raid schedule and Neuro came along with us so we could help distract him a little. Despite the circumstances of why he was there, it was awesome having Neuro back in our raid. He used to raid with us for a long while but went off to do more mythic raiding when Deadline took a break from raiding in WoD. He’s now stepped back from pushing mythics as much and is a member in Frostwolves with Navi. While I know he’s enjoying raiding where he is,  I’m pretty sure quite a few of us have missed him being with us, I know I have.

For our normal Nighthold run on Thursday we were steamrolling through the bosses and we really didn’t need 3 healers so I swapped over to Boomy for the night. It was really fun and I spent most of the night trying to copy what Neuro was casting. He really nicely put some time aside on Sunday to spend time with me on the training dummies running me through how to play a boomy this expansion.

For the first time in a long while I really enjoy how boomy feels to play so I’ve been doing a few dgns to get used to the spec off the training dummies. I can kill trash really well with Starfall spam, though I don’t keep those numbers up so high on the boss fights. I need to put a lot more time into this spec so I can go dps in our raids as eventually we’re going to be over-healing it again, just like we ended up doing in EN. z-can-trash

It would be great if I can really enjoy boomy this expac, I truly didn’t like the way it felt to play last expansion so I rarely touched it but so far it feels a lot different. I see that 7.2 is bringing new Druid spell animations which look pretty amazing. I am a bit sad to see the ring of purple glitter going from the base of Starfall, I really loved that effect, it was so pretty. But the actual falling stars look better in the new version. And OMG how amazing does Efflo look now, I love the new rune look and the wild flowers that sprout in it are way better looking than the solitary mushroom and flat flowers. But nothing beats the changes to Tranquility, the new casting animation is gorgeous (fingers crossed it looks as good when it’s a Troll casting).

Photos borrowed from mmo-champion.

There’s a full video over at MMO Champion’s Twitch channel.. here.. if you want to see all the new spell animations.

It’s a good time to be a Druid!

 

Friday Night Pug Raid.. Absolute Win! and a New Mount

I finally got my Snowfeather Hatchling pet up to the point where I had to go and kill Ursoc with it, so I decided to pug into a group rather than go through LFR as it’d give me more AP.. I swear I’m an AP junkie at the moment.

I found a guild heroic EN run through the group finder and signed up but didn’t pay much attention to what realm it was. When I jumped on their discord I was really surprised to hear mostly New Zealand and Australian accents. The guild was from Jubei-thos which is an oceanic realm so it instantly felt really comfortable.

It was a really fun raid with super friendly people and I was healing with a Shaman from the guild that was running the raid, and we kept having competitions to see who could outheal the other.  He started streaming the raid from Dragons onwards so I watched along as we raided. I’m was super excited to find a new streamer to watch.. https://www.twitch.tv/vexationmits if you want to check it out. Language warning though.

pug-raid

Toco came online for right as we got to Xavius and snagged himself an invite by using the new bnet function to request an invite through me which I didn’t even realise he could do. So then both the Shammy and I were on discord screaming about Toco outhealing us both.Turns out Toco was listening to us shout about his healing via the stream lol.

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I picked up a nice amount of AP from the raid and ended up with 2 new bnet friends, the Shammy and a really funny Mage, maybe I’ll end up pugging some more with them. I do love when pugs turn out so much better than expected!

Once I finished in the raid, I started the last quest for the Snowfeather hatchling. It was to defeat 3 world pet battles with the Snowfeather hatchling and 2 undead pets. Thank goodness for multiple alts as I had already done all the pet battles on Z and my Priest. Luckily my DK had a set of the pet battles up (funny enough my Hunter didn’t) so I headed off.

The 3 pet battles I had up were All pets go to heaven, Only pets can prevent forest fires and Rocko. The teams I used:

All Pets go to heavenSnowfeather Hatchling, Unborn Val’kyr, Spectral Spinner
Rocko – Snowfeather Hatchling, Mr. Bigglesworth, Ghostwolf Pup
Only pets can prevent forest fires – Unborn Val’kyr, Snowfeather Hatchling, Creepy Crate

And then it was time to take the hatchling home! The quest was quite heartwrenching when I got him back to his mum but it worked out in the end and I have a new pretty mount. That’s 1/4 down.

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snowfeather-mount

Pretty good Friday night on wow tbh 🙂

 

 

 

 

 

Raiding and Mythic Plus Dungeons

Last night was night 2 of our usual raid group so we went back in and picked up at Heroic Spellblade and we spent the majority of our raid night on her. Our main problem was we weren’t handling Phases 1 and 3 well at the start. Phase 1 had the Mark of Frost debuff go out on pairs of people and they needed to remove the debuff by running into each other and we had lots of fun and games where people would remove the debuff with the wrong pair, so you’d end up with someone with low stacks and someone with high stacks still left, or people’s health too low to stand the explosion that comes when the debuff is removed.. all those fun and game things which resulted in a lot of dead bodies too early into the fight.  We resorted to actually calling who was paired with who and the Marks started to be a lot less mis-managed. Still incredibly damaging though. I was really glad of Inner Peace for this fight as I could tranq 3 times during it.

I also took Incarnation which I very rarely take in raids but found it worked really well as a mini-cd during phase 2 where the fire ads were up. I had Trav our balance druid, innervate me during it so I could throw out instant mana-free regrowths, and the huge benefit of a balance druid innervate is that it comes along with a 10% haste buff for the duration of innervate! My innervate doesn’t include that little bonus.

Phase 3 was a lot of running away from purple bouncing balls and I was so glad of 2 monks, because we chained my tranq and their revivals through it. If we didn’t have mobile cooldowns for that phase I think it would have been much harder. I couldn’t imagine having to stand still and cast Divine Hymn like our priests do.

We had decided we’d stay on her until 10pm and then go look at another boss if we weren’t making headway and luckily she died right on 10pm. Half the raid went afk after it for a break so the screenshot below is just the ones that stayed around 🙂

spellblade-heroic

Then it was onto Krosus, who was so much easier. I had notes that our cooldowns would be used for Slam and for the Orbs that have to be ran out but I found that the orbs didn’t need any cds as long as it was run away enough and that Slam really did need cooldowns but we didn’t have enough to cover them all so we started soaking a few of the early slams so we’d have them up for the later ones when they seemed to get more damaging. I went back to cultivation so our shadow priest started stealing Trav’s innervate for the haste. I’m thinking about trying Incarnation again for next week because I could work using it into covering the slams that we were soaking.

Again no photo for Krosus, apparently if there’s no boss body, I forget about taking photos.  We had one pull on Star Augus because it was basically end of raid by the time we cleared trash to him and pretty much the entire raid exploded on one of his abilities. I think we all need to read up on the heroic version of that fight before we go look at him again.

I used our normal lock to go back into the and poke around and take more screenshots without any mobs to get in the way. I do love this raid so much. I’d seriously want to live there if I was able.

Then I went and ran a couple of Mythic Pluses with guildies. With the easier affix’s (Sanguine and Overflowing) I really wanted to do a few higher ones this week, so we did a Darkheart Thicket 13 and then Eye 14. I am seriously in love with Mythic pluses, they are such a challenge that also require you to think outside the box to get through and around pulls to make that timer.  Darkheart Thicket, we just made the timer in and got one chest out of there. It wasn’t too bad but the cats that jumped on me were nearly a one shot, every ability was pretty damaging.

Normally I run cultivation and germination in dungeons but I decided that we’d be up against some pretty strong and long boss fights as the 3rd affix was Tyrannical,  which meant increased boss health and damage dealt.  so I decided to try out incarnation. I’m actually really glad I did as it came in really handy as a mini cd on packs of mobs as well as all the bosses.

dht-13

The key upgraded to Eye 14 so we decided to give that a try as well. I was a bit nervous as the last Eye I tried was a 12 and it was pretty crap,  though we had wildly different affixes this time. It was actually not too bad, and we worked out way through to the last boss without too many troubles but then we got to the last boss. As the other 4 were melee, the Arcane Bomb debuff targeted me constantly and I screwed up taking it out to  a safe place so I died on the first two attempts. It meant we were just out of the timer which was not a nice feeling knowing if I hadn’t screwed up we would have made it.  On the third attempt I rifled through my bag and threw on a different combo of gear to change my stats to try to get more healing pumping out and was incredibly careful with taking Arcane Bomb out and we killed it.

eye-14

Dys looted a crit/haste ring which he didn’t want so kindly passed to me as I’m trying to increase my crit over haste for raids so any crit gear is welcome.

I’m ridiculously impressed by the amount of healing I put out on that one fight, but it also shows just how much damage was going out on everyone. I’ve started using Cenarian Ward quite a while before the pull, it lasts 30 seconds on a person then damage turns it into a heal so if I pre-cast it really early it’ll be up again not too long into the fight which helps with getting the max amount of hots onto the tank per fight.  And something I haven’t tried yet but really need to look at is using bear form and frenzied regeneration as it returns a lot of damage I take as healing so I can quickly heal up any big hits I take. It’s part of the Guardian affinity toolbox and something I haven’t been using at all, mainly taking Guardian simply for the damage reduction.

Next step is to actually beat the 14 timer and then I’ll be one step closer to getting into 15s. Since there’s an achieve for 15, that’s pretty much my focus. I’m so impressed by the people out there that are already running 20s, I can’t imagine how they’re getting through it, at 14 one mistake is pretty much a one-shot. I really hope I’ll be healing numbers like that by the end of the expansion.

 

Nighthold, our first foray

I didn’t think I was that excited about a new raid but I found it really hard to concentrate most of yesterday because I kept thinking about what we might see that night, so maybe I was a lot more excited than I realised.

We decided that we’d go in on Heroic and progress as far as we could and if need be we’d turn it to normal. We ended up staying on heroic all night, and we’ve added in an extra raid tonight to go in on normal.

nighthold

The first 3 bosses are set order so we went to Skorpyron first. I really like the way the raid is laid out. We start out by sneaking in through the sewers and each boss we kill lets us progress higher and higher. It’s a lot like Throne of Thunder in that regards, and actually the 3rd boss reminded me a little of Primordius in the way we trailed around the outside of his room avoiding pools he dropped.

skorpyron

We had the full 6 healers online which was too many as we only had 21 in the raid. I asked Monkfest to go dps and found out that he is happy dpsing as he mostly went healer for his old guild. He’s actually a really good dps so I’m glad he doesn’t mind being the swing healer as I was a bit worried he was getting annoyed being asked to swap all the time. That’s one concern solved.

skorpyron-1

One of the main things I noticed with this fight was the damage was nowhere near as high as I was expecting on heroic. I know I screwed up at one point and didn’t hide behind the crystals for Shockwave which meant I got thrown back into the outer ring and spawned adds, and I’m pretty sure I wasn’t the only one, but even with extra adds come in, we still got him down really easily.

I decided that I’d run Inner Peace for the night as the reduced tranq time would help with incidental  damage that we might take learning the fights. With so many healers Germination isn’t really that useful as most of the extra rejuv converts into overheal. The talent change tomes have been really nerfed in mat costs so changing talents from now on won’t be such a pain.

The 2nd boss, Chronomatic Anomaly was just hectic. I knew there were waves of  Temporal Orbs to avoid but I don’t think I did a very good job. I was expecting a lot bigger gaps between the lines. Luckily the damage wasn’t too much, it probably will be on Mythic, so I’m going to have to figure out exactly how I need to slip through the gaps or see if there is actually a bigger gap somewhere.

chronomatic

I love the colours of this ooze guy, he reminded me of the rainbow you get on an oilslick. I know there’s a few slime pets but I’m pretty sure there aren’t any with this colouring, it would be cool if there was a pet with his colourway hiding away.

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The 3rd  boss, Trilliax was really awesome. I absolutely love that as part of his fight he throws actual cakes out that people need to run over and absorb. Every time Z ran over one, she got  a huge slice of cake in her hand, I’m going to have to try to get a screenshot of that.

As part of his mechanics he would run to the centre of the room and then put a beam out that he slowly moved around the room and then after a bit he changed the direction it was moving. I really liked that bit as it turned into a bit of a dance. I was trying to pick if it was random when he swapped directions or after a set rotation but I couldn’t decide.  Killing Trilliax gave an achievement for downing the first 3 bosses. Achievements are always lovely!

arching-aqueducts

It was on this boss that Kub asked if we were taking screenshots for my blog because I had completely forgot so we have a proper screenshot of all us. God I love that my guild is so patient with all the rigmarole I put them through for this blog.

trillax

The last boss we saw for the night was Spellblade Aluriel. She pats around the terrace area so it made sense to make her the 4th so we didn’t have to dodge around her. The raid started to get really pretty around here and look more like Suramar City proper. I can’t wait to see the rest of it  and then when it’s finally clear I can take a stroll through and look around and see all the little details I haven’t had time to see.

Aglea and I had combined our Angry Assignment notes as the start of the night; he had done dps  notes and I put in healing ones and I had been tinkering with them throughout the night, adding and removing bits and pieces depending on what the fight actually looked like. On this boss particularly,  I kept tweaking where we were using cooldowns.  There were quite a few parts I was expecting “light” raid damage and it really needed CDs to cover.

This fight has a huge emphasis on add management and debuff management. It didn’t take too long to get people to know where to go depending if they had the Frost or Fire debuff on them but putting the adds close enough to each other to be easily dps’d down but not so close that they buffed each other took a few attempts. Then we were consistently getting to the 3rd phase were it was just a big game of dodge-ball with her Arcane Orbs. We had lost  Drew, our other Druid to a black out, so Monk came back to healing with us. I was really glad of my tranq and 2 revivals  as we could chain them and still move. We ended up getting her to 18% on our last attempt before raid night was over.

Hopefully with the normal run tonight we get to do a clear through. It’s not an official raid night though so I’m not sure how many will turn up. Our next Heroic raid night is on Sunday so hopefully I’ll have more pictures then 🙂

 

 

And Ursoc makes 3

Tonight was first raid after the Christmas break and we had the full roster of people log on so we headed straight into Mythic EN. We didn’t have the cleanest of starts but we got Nyth and then Elerethe down fairly quickly and went to look at the 3rd boss we had chosen for progression, Ursoc.

I swear I must have been still been in Christmas mode because my ability to stay alive in any fight tonight was ridiculous. Including on both Nyth and Ele which are technically farm bosses (well maybe not Ele as this was only our 2nd kill).

And I was fully responsible for wiping the raid twice in our progression attempts on Ursoc, both when I had focus gaze and Ursoc charged at me. The first time I blinked to the left of the ranged group so the momentum debuff that comes as part of the charge didn’t hit anyone which results in massive raid wide damage, and then the 2nd time when I blinked perfectly behind the range group so they all took the charge.. except I was meant to be behind the melee group as the entire ranged group still had the momentum debuff. I was really cross at myself. Luckily I got focused a third time in our kill and pulled it off perfectly and there was no wipe but then I managed to die for ages in our actual kill attempt, which is a really horrible feeling. Brez came off cd literally at 2% of his health left so at least I was alive for the kill.

I was honestly expecting to spend probably a couple of nights working on him but it ended up being our 3rd mythic kill in a surprisingly short number of attempts.

We 5 healed it with 2 druids, 2 monks and a priest. Having 5 meant we could cover most of the roars and charges with cool downs especially with a 2min cooldown on my tranquility instead of 3min with Inner Peace.  I had asked all the healers to get Angry Assignments for this week as it makes it much easier to put a visual note on everyone’s UI of what order to use their cooldowns in, it also stops me having to call every cd which frees me up from watching timers as much.

mythic-ursoc-aa

We did find that the cds on Roar 3 and 5 were really not needed, even as mana savers, so we stopped using them. I’ll take those notes out for next week. Next raid night is Sunday and we’re going to be down a few so I’m not sure if we’ll be pushing another mythic but I should probably get onto researching healing strats for Dragons and Il’gynoth just in case.

After Ursoc died we went over to Heroic ToV and cleared Odyn and Guarm. Amazingly I stayed alive on Odyn and did good healing numbers but managed to screw my colour up on Guarm and spent most of the kill dead.

Deadline assign a group to a side and then whatever colour comes up first on that side is the colour you go to for the rest of the fight, which means if you have multiple pulls, you can end up taking a different colour each pull. The other guild I’ve been raiding with assigns groups to a colour and you stay in that colour no matter how many times you pull the boss. I like that strat so much better as you know you’re always going to be X colour no matter how many times you pull the boss. It’s just one less thing to think about. Anyway we wiped on Guarm, and on the 2nd attempt, I took the first colour on my assigned side and then completely lost my head and on the second time he breathed out the colours, I went to my previous pull’s colour. Insta death. So I spent the rest of the fight on the floor very very angry with myself.

I’m super happy with the mythic kill because we’re finally killing bosses yay but it was well and truly tainted with my stupid screw ups. Let’s hope next week is a better week.

Rades/Twice who plays as a Demon Hunter now was recording a couple of our kills tonight and uploaded our videos for Elerethe and Ursoc. I never realised until I watched them just how much he zips around the place as a DH. The videos look really good though, it’s awesome seeing the same fight from someone else’s perspective.

 

 

2 new progression bosses, I’ll take that as a Christmas present!

Raiding is going really well, we seem to be setting in with all the new people and getting to know each other. The feel of the raid team is a little different with so many new personalities but so far nothing too jarring so hopefully it keeps going that way. The only thing that is concerning me a little  is that our new tank has a tendency (in my opinion) to sound snappy quickly at times. But this could really just be my perception, I know when dispels don’t go out on Helya fast enough, I can sound snappy which I don’t mean to, so it very could just be the same sort of thing. Other than that he is really good and brings quite helpful strategies and advice to sticking points.

We headed into Heroic ToV first  on Wednesday and cleared through Odyn and Guarm pretty easily. The nerfs don’t feel overly noticeable, but both died really quickly and cleanly compared to a few weeks ago so they are probably helping a fair bit. Both fights are much easier though with larger raid sizes. Then we decided to go look at Helya. We haven’t even attempted her before so can’t say how the nerfs felt but we killed her which was awesome. Even nerfed, the kill wasn’t the cleanest and I was dead through bad placement of where to run my final corruption orb. Kills when you’re dead suck, but a kill is a kill in the end yay.

heroic-helya

Then we went over to EN. We actually had to sit a dps to be able to drop down to Mythics. We have about 6 healers now but haven’t had to choose which ones to make go dps or sit as at least 2 have consistently been away since we picked up all the new people. Once all 6 are back on after Christmas, sitting healers is probably something I’m going to have to consider as most fights seem to recommend 4 healers.

Mythic Nythendra dies so easily now, it’s funny to look back at how difficult she was when she’s an easy one shot now. The 2nd boss we went to was Elerethe. We were really close to killing her last week, wiping at about 6% so it only took a couple of pulls for her to die this week. I really like this fight, especially as the damage comes in really predictable places so it’s easy to line healing cooldowns up with.

mythic-elerethe

Completely forgot to get a guild photo of the mythic kill.

The next boss we’re going to look at will be Ursoc but with Christmas and New Years falling on raid nights for the next 2 weeks I’m not sure how much raiding will be done.

I’m not particularly happy with my druid healing at the moment. I really struggle with mana a lot but after having a really good look at my logs from the other night I can see that I’m casting a lot more regrowths than I’m getting clearcasting procs. Like nearly double on Elerethe. I really need to be swapping those non clearcasting regrowths out for rejuvenations or even wild growth. I was looking at the logs at a lot of druids that were healing more than I was for that fight and was surprised by the amount of rejuv’s they as a whole were putting down compared to me and wondering how they had the mana/time, until I started noticing how many hardcast regrowths I’ve been using. I’m also wondering if I really need to be moving efflorescence as much as I do and if more rejuv’s would cover the same amount of healing for less mana on movement heavy fights like Elerethe and Helya particularly.

I really need to play around with my gear a bit more too. The majority of my gear that has haste on it, also has mastery so even in raids I’ve been running a fairly heavy haste/mastery build so I really need to start pulling out more crit gear and see if that helps. If I’m not putting 3-4 hots per person (as what my mastery needs to actually kick in), I need the 1-2 hots they’re getting to have a better crit chance. I think a lot of the crit gear in my bags has versatility on it though so I’ll be dropping slightly in haste and bringing up a not so useful stat which is why I’ve resisted swapping the gear out. I guess only trying it will show if it’s beneficial or not. I really think training myself not to regrowth outside of clearcasting will give me the biggest results though, as I should have more mana to play with.