Tier 20: does it even exist for resto druids?

Usually a new raid is really exciting because it brings upgrades but I’m pretty much over halfway through mythic Tomb of Sargeras and I’m still wearing Nighthold tier. It’s not from lack of drops.. I’ve got the full 6 set including 2 pieces of mythic and the rest heroic warforged but I just don’t know when to change into it.

Tier 19 was awesome for restos, the 2 piece gave us 4000 mastery for 7 seconds after a wild growth and 4 piece gave the chance of an extra rejuv to randomly proc on a person. Both handy bonuses. Tier 20 on the other hand.. the 2 set gives a chance for a direct heal’s cd to be shorter based on the health of the person you’re using it on (up to 40% reduction based on less health). The cd is usually 30 secs and the most I’ve been able to get it reduced to is 20sec. To get the full 40% reduction a person pretty much needs to be under 10% health which in raid situation with 3 other healers spamming on low health targets, you’ll be lucky to see this regularly. To try to get the max cd reduction means it’s also a case of deciding if you’ll hold off using the spell in case another player drops a bit lower than your intended target. On it’s own the 2 piece is actually very weak.

The 4 piece bonus boosts the healing of your Efflorence ground effect spell by 200% when you use Swiftmend,  Very nice sounding bonus but so dependent on the fight being stacked with minimal movement for periods of hopefully at least 10 secs, or longer so you don’t have to move efflo each time.

I’ve been looking at warcraft logs a lot to see how many people are moving away from Tier 19 and I can’t find any druids who are healing really well who are actually wearing T20. First full page of druids for each fight is pretty much showing everyone still in NH gear. The few times I’ve tried swapping into 4 pce ToS gear my healing just seems a lot lower than when I’m in Tier 19. You’d think Sisters on Mythic would be great as the mythic version is very much a stand still/stacking fight, people very rarely move around during the times when the floor is changing colour so Efflo can at least stay down in one place for as long as possible but it doesn’t seem to really boost HPS at all.

It really feels like something went wrong in the design process when you have pretty much a whole class skipping a tier in favour of staying the previous one and it doesn’t help that our tier bonus really changes the way your play druid, moving the emphasis away from your hots and onto a ground effect. It’s really bad in 5mans where there’s too much movement and too little time people stay in your ground effect to actually even waste time and mana dropping it. It really feels that whoever designed the tier just doesn’t really have a good handle on the Druid play style.

I’m really hoping it’s not going to be a case that I go from Tier 19 straight into Tier 21:

Ysera’s gift is the passive that heals me for 3% of my maximum health for 5sec, if I’m at full health it goes to a random injured player instead. It’s a fairly mindless bonus but at least it’s back to hots which is a Druids bread and butter fantasy.

I keep waiting for either a buff to Tier 20 or a nerf to Tier 19 to make us move away from it, but there’s been utter silence on it. Rather like the silence surrounding Druid’s discussion over our messed up class ‘form’.

 

Advertisements

Mythic Elisande down! 9/10M Squee

We killed Mythic Elisande last night on our 3rd prog night, making her even faster than Star Augur. It did help that there were a few changes to her health and mechanics the 2nd night we were on her. Clipping a ring went from being an definite death to something that might not kill you if you had enough health and we were quick to top that person back up.  

I was dreading this fight at the start but it ended up not being too bad at all. The changes to the mythic version felt almost minimal, especially compared to the changes Star had. However dps had a few extra things to look out for – killing the adds at the right time and interrupting a lot more; you’d notice pretty quickly if interrupts didn’t happen as damage would skyrocket. Dodging the 2nd set of rings wasn’t as bad as I was expecting and it turned into a smooth little dance; we’d run either to the right or left of the blue slow time orb into the gap and then spin around to face to boss again and pick the gap as the rings spun back out. As spanning singularity targeted a random ranged/heals, we needed to go stand on the edge of the wall right before singularity came out to make sure it dropped there and out of of the way. That was actually a much easier change to just having it drop anywhere as we didn’t need to move around it during the fight.

I really wanted to take spring blossoms on this fight as we were pretty much stacked on top of each other for most of the fight and the talent would have been awesome, but I found a 2min tranq lined up better for me with the Delphuric beams in P2 and P3. There was one refresh of the haste buff,  that speeds up my cooldown timers, I missed  a few times because it expired not long after a ring came out and sometimes I was too far away depending on the path I took to dodge back through the incoming rings.  I think if I made sure I refreshed my haste buff each time, I could probably have gone to spring blossoms as the remaining CD on tranq when the beams came out in p3 was only about 20 secs or so.

I am incredibly glad that we were able to 4 heal this fight because when I was researching it, a lot of guides were still suggesting that you could take 3 heals. It annoys me no end the lack of consistency between fights, because when fights are tuned so tight around a dps check, it can be easier to drop a healer to skip a damaging mechanic and bring in an extra dps. Obviously the easier answer is to make sure your healers can dps as well as a dedicated dpser but I don’t think there’s anyone in our healing team that could pull equivalent dps numbers; I know I couldn’t. And while I’m super excited to be standing in front of Gul’dan now, because of the mechanics being so punishing to ranged dps, we’re in the same predicament now of sitting one of the ranged for an extra melee. We’ll all eventually get the kills we’re missing and it’s part of mythic raiding to be pulling in the classes/roles you need but it’s still a little frustrating. It would be nice to be able to take the same amount of roles from start to finish.

Gul’dan’s fight looks freaking chaotic and insane but we have about 6 weeks until Tomb comes out, so we have a fairly good shot at getting him down in time. We spent the rest of last night, after Elisande, on him and were starting to get a bit of a grip on P1. It was originally a 16 min fight but the recent changes that were made to him too, have brought it down to around an 11 min fight. Learning the different phases is going to be quite the journey. I am so freaking excited about this!

Today is exactly 2 months since I joined Misanthropy. If you had told me 2 months ago that I would be progressing on Mythic Gul’dan while it was still current, I wouldn’t have believed you. And the best part.. not only is the raiding great, I really like the guild too, I’m so lucky to have found awesome people to be doing this with.

Fingers crossed for us.

 

 

 

 

Moving onto M Elisande

It feels like forever since I’ve blogged (it’s only been 5 days, but you know.. Forever).

We started Mythic Elisande last night. The raid team got Star down last week but there was a healer change at the last-minute on the 3rd night of progression, going with a priest/pally/druid combo rather than pally/druid/druid. We got it to 1% with me in there on the 2nd night of prog so it wasn’t a healing issue but we had a new pally come in and the priest had been sitting out the other nights so there was quite a bit of healing team shake up. At least he died and we’ve only got 2 bosses to go now and 7 weeks to do it!

I was the most worried about the rings on Elisande because in mythic, once they come in, they swirl outwards again and you have 2 sets to dodge. I spent a lot of time watching kill videos over the weekend and found that most of the people I was watching play with their camera in a really top down view. It’s not how I usually play, (though on Star I needed to a bit), but top down really does make seeing the gaps in the rings much easier and dodging them didn’t end up being too much of an issue. By the end of the night we were getting consistently into the 2nd phase so hopefully it won’t take too long for us to learn that bit and start getting into 3.

Starting this fight is just shades of Star fight and the crappy camera view all over again as we stack hard up against the wall to bait the first Spanning Singularity pool of goo out of the way.

I did manage to pick up  tier legs from our last run through heroic (thank goodness for so many druids in our raid as our tank didn’t need the ones he looted) so I could  equip my ‘selfish’ legendary chest without losing my 4 set bonus.  Ekowraith buffs both my passive (mostly self) healing and the damage reduction that comes from Guardian Affinity by 75% which is helpful for learning the fight but does nothing for boosting my healing, so it will get swapped back to a proper legendary as we get closer to phase 3 and a potential kill.

I spend a lot of time looking at logs and so many of the druids ranking above me on fights are running the Aman’thul shoulders/Velen’s trinket combo. After looting my 8th resto legendary on the weekend, that just leaves Aman’thuls and Velen’s to drop for me.  It’s rather ironic that the last 2 are the only 2 I really want, especially the healing trinket.  Naz (the other resto I heal with) also doesn’t have it so we console each other each time we see yet another alt in the guild loot it, even my bloody priest alt has Velens! It was just on 2 weeks between looting my 7th and 8th, so I’m hoping that it won’t be too long before these last 2 turn up, so I can test them out and see if they are as good as they appear together.

The other perk of when I get the last 2 resto legendaries mean that I can turn my loot spec to boomy for the first time in nearly 8 months and I can also start taking my priest alt along to our heroic farm nights/weekend older raid AP runs.  I do everything on Z I can to keep her legendary chance ticking along, which means I won’t get on an alt if I don’t have to.  Same goes for AP, once I hit Concordance of the Legion, it’s all going to get pumped into my boomy weapon and/or I can take the time to play more on another toon.  Blizz have done a really good job of making alts a really tough decision to play in this expansion.

Having said that though, I did spend time on my priest over the last few days and got her enough order hall resources to finally let her equip her second legendary and pick up a bit more gear (invasions + nethershards =win). She’s still going to need a bit more work before Tomb as her ilvl is sitting around 882 which is going to be too low if I do want to use her for alt/split runs.

More raiding tonight so we’ll see how our second night of prog goes.

 

 

Brawling in the Winter Wonderland

The first of the PvP Brawl events was up this week and it was winter in Arathi Basin. Arathi is already one of my favourite battlegrounds, mostly because I can typhoon people off the cliffs at the Lumber Mill and also jump from there and displacer beast safely to the ground. With the brawl event, they turned the green grasslands of Arathi into a real winter wonderland with snowstorms and a covering of snow over everything.

I queued for a few of them last night with Naz, who is also a resto druid, and the two of us had so much fun. Restoration druids are already pretty hard to kill in battlegrounds, I have a lot of fun outlasting people trying to kill me through a combination of hotting myself, barkskin and bear form with frenzied regen,  so two resto druids teamed up were almost unstoppable.

We had the same strat each time; we both ran down to mines and capped that and then made our way up to stables and capped there. We found that we were able to hold the point really well and keep the alliance’s attention focused pretty much on us. In one of the matches we had 8 of their 15 people trying to kill just the two of us which left the rest of our team pretty much free to run around and 5 cap! That was definitely the best win I’ve had in there.

 

It was so gorgeous, all white and covered in snow. It really made it feel like a whole new battleground and was such a great change. I can’t wait to see the rest of the brawls that are coming up.

 

Challenge is the operative word – that beautiful owl artifact may take a while

I am utterly in love with the owl artifact skin for Resto druid, which comes from the new solo challenge but after the last 3 days, I have a feeling it’s going to take me a while to get.


photo courtesy of mmo.champion

I read lots of comments that people are finding the challenge difficult and that you should be at least 900ilvl before you go there, but I was quietly confident stepping in. After all I’m 905 and regularly heal high mythic pluses.. this should be fine right… WRONG. I got my healing butt handed to me in less than a few seconds into the scenario, so I slunk off to read the Druid discord for some tips and slightly “better” prepared I went back.

Stocked up with flasks, food, potions of prolonged power, runes and drums of fury to give a lust and with a whole set of new talents specced into, (that I never use in either a dgn or raid scenario but which were apparently better) I set to work.

The resto druid one is set in Blackrook hold and gives you NPCS from Val’sharah as companions. You get Jarod Shadowsong as a tank, Callie as a Rogue and Granny as a hunter.

Phase 1.

Wave 1 – Archer. He throws out a mana draining arrow so I kept Jarod between me and him (he likes to teleport too) and yay.. I didn’t get hit and had mana. There’s enough down time here to wrath away at the archer from the safety of behind Jarod.

Wave 2 – Mage and Archer – that mage hurts and it’s recommended you interrupt him when he gets 3 stacks of his buff (it increases his damage), so while dancing behind Jarod for the archer I typhooned him at 3 and worked on helping to dps him down as typhoon’s on a 1min cd so it’s only good for one interrupt.

Wave 3 – Mage and 1 Stabby type. Interrupt the mage as before and watch out for the fixate from the stabby type. Slow him, run away from him or heal through the damage.

Wave 4 – Mage and 2 Stabby types – Stack on the mage and then the stabby types run to you. Interrupt all 3 with typhoon and then hope my npcs kill the mage because I’m now busy in bear form being fixated by the stabby types. At least with them fixated on me they’re not hitting my npcs so I can go into bear form and take their hits, or blink away and keep them slowed with ursols vortex and then pop out and heal the npcs as they need.

Wave 5 – Mage, Archer and 1 Stabby type. This,  according to the discord, is the worst pull in the entire scenario.. pop potion of prolonged power, lust and pop tree form and… DIE, and die and die. If it’s not me, it’s one of the npcs. I simply could not get past this wave. On my very last attempt I did get it down to only 1 enemy alive of the 3 so I can see progress but urgh.. This is going to take a while.

The Good

It’s fun if slightly frustrating. It does help me to think outside the box in taking talents and needing to really use my toolbox and actually I can see a slight benefit to it helping me out ‘real’ world.. I was healing a cathedral dgn last night and the tank and 1 dps died on the 4th boss (it was a bad dgn, I was 3rd highest dps as healer, so it wasn’t looking promising) and the boss agrro’d me.. which immediately made me think of the challenge and the stabby types so I dropped into bear form and with a combination of frenzied regen, thrash and blink/heal I kept his attention long enough for him to die.

So thanks challenge mode, you owe that honour.

The Bad

There’s tons of jokes going around:

But you know what, it’s meant to be challenging content – on par with a higher mythic? Well in higher mythics, the dps don’t do that shit. They interrupt, they cc, they use defensives. I’d like to see some changes that put the onus on passing the challenge more onto your skills as a healer and less as a jack of all trades. I’m in there with a rogue and a hunter npc. That freaking rogue should be kicking the boss, that hunter should be slowing the mobs that are fixating me.

Put abilities in there such as mechanics that’s going to oneshot the tank if I don’t get an external defensive onto him in time, or some slow ticking dots that will whittle away my dps’ health if I don’t keep heals on them, or some mechanic that goes on me that I have to take a certain range away or I’ll wipe the scenario.

That would be more enjoyable as a healer challenger than having to juggle interrupts with limited tools, and dividing my time between choosing do I slow the mob, blink away from the mob or actually heal that tank getting his face beat on, etc.

The Annoying

This is going to be gated by the enthusiasm of my fellow wow players as to how many resources they pour into getting the mage tower up and running. I can see this needing to be something that needs to get completed sooner rather than later in case ppl stop being interested in the gathering up the resources to keep the mage tower being constructed.

For the love of all things holy, get rid of the 100 shard requirement to enter after your first wipe of the day. I’m spending enough time and effort gathering up the resources (food, flasks, drums ) and I’m spending a ridiculous amount of time in there as it is. I’m pretty sure once I get past the learning curve of P1, then P4-P5 is going to take just as many wipes and a P5 wipe is going to mean a really long time re-clearing the previous phases.  I don’t really need it gated behind time, requirement of a specific tower to be up AND farming a specific currency.

This appearance is going to be something I really am going to enjoy having knowing just how much it pushed me to get. That is of course, assuming I can complete the challenge. It does annoy me to no end that there are plenty of other restoration druids out there that have got it already because it certainly makes me question my healing skills if I can’t past this.

The mage tower is down as of today until we can get it re-built so I’ll be farming up a lot of shards in this down time so it goes back up as fast as possible and I have lots left over for attempts.

Mythic Tichondrius makes 7/10! Resto Druid perspective.

Mythic Tich officially took over from Spellblade as my favourite fight so far. It’s a much more fun fight and I really think way easier (from a healing perspective anyway) than Spellblade. I don’t know why he isn’t earlier in the list of bosses to kill. We ended up killing him on our second night of progression on him and with about 20 less attempts than on Spellblade. He does have a couple of one shot mechanics which I guess make him mechanically more difficult because you can’t muck them up.

From my point of view there really weren’t any huge changes from heroic to mythic. We decided to hold onto our brand circles rather than pop them to avoid the massive raid damage and green pools of bad they drop and this made that mechanic easy. We had a lot of ranged though so there were points where we could have easily blown them up by overlapping so it did mean you had to be really aware of where you were standing compared to other people. It got a bit juggly in the  part where we had to hide behind the pillars as we had 5 people behind each pillar which is the amount of people needed to stack to pop the circles, so we had to be really careful we weren’t all tightly stacked on each other but spread out in a line behind it.

The only really scary place was in the night phase when the bats come out and they drop orbs which you need to run over to pick up and which give you a debuff. The debuff is actually more like a buff because it gives you huge mana regen and damage bonus. The tricky thing is, if you don’t have that debuff when the phase ends you die instantly. It meant that our dps had to be really quick about killing enough bats to drop enough orbs so we could all find and pick up one.  This was where I ended up tranqing because we had a few brands pop as we were all jostling to get our orb of death prevention.  We ended up getting much smoother at this part by having all the melee clear right out once they killed the bats and picked up their buffs so ranged could get in.  I set vuhdo to turn bright red once a person got their debuff and there were heaps of heart stopping moments where the phase would be about to end and there’d still be a ton of people not red on vuhdo. It was the best feeling once everyone turned red as I knew we’d come out with enough ppl left for the next phase.

Mana was awesome for the first and second phases because I could blow all my mana and then get pretty much all of it back with the bat orbs. It was only in the 3rd phase where the healer only debuff went out and the big add came up that mana got really tight. On the kill, I was watching innervate like a hawk, willing it come up early because I was running on fumes. We did have 2 healers down coming out of the final bat phase so I think if they were up, mana would be pretty much a non-issue for that final part too.

By not popping brands, most of the damage was really only concentrated on the few people who had carrion plague, and especially the people who were soaking the seeker swarm. We alternated our tank with our rogues and DH’s as they could immune and live through the massive hit but still ended up with huge ticking damage on them. I swapped to Germination so I could double rejuv, especially as I was only concentrating on a few people at a time and there really wasn’t enough raid damage going out regularly enough to need a shorter tranq anyway.

I really need to level up my enchanter and JC because I ended up buying a ton of gems and enchants and mastery food mats before the raid to swap my stats around to a heavier mastery/vers build for this fight, and then replacements to put me back to a crit/haste build after (We re-killed spell after Tich so I didn’t have to change back straight away as she favours a germination build too). But I don’t want to be doing that each week.  I was over the moon that  I won tier shoulders off him and they warforged to 910. I have been incredibly lucky with mythic pieces war/titan forging and it’s so exciting.

Naz was recording our kill which is so good to go back and watch because there’s so much of the fight I don’t really see because I’m focusing pretty much on my bars and watching the immediate people around me.

So now we have 3 bosses to go and really tight timeframe to get them down before Tomb releases. It’s been a prog boss a week for the last month, wonder if we can keep that up.

 

 

Mythic Spellblade deaded

After the guild got Krosus down last week, Spellblade was the next boss up in progression. We started a fresh raid on Wed and cleared the first 3 and then we tried to get Krosus down but our priest was away so we were healing with 2 druids and a pally and there just wasn’t enough direct heals with the two of us druids so we decided to go to Spellblade and start progression,  instead of beating our heads against Krosus. We were managing to consistently get to the end of the 2nd phase on the first night. Then Thursday night was a heroic clear so we didn’t go back to Spellblade.

Fast-forward to tonight and it was a whole night on Spellblade. We got to a heartbreaking 0.4% wipe, then a bunch of terrible early phase wipes, then a 2.7% wipe and then we had the last attempt where it all came together and her health was inching down with a ton of people still alive and then she was dead. For pretty much the entire last 10% of her health I had the absolute jitters.

Out of all the bosses I’ve seen so far, Spellblade is my favourite fight. It’s a glorious juggling act of making sure the right 8 people get and keep the mark of frost between themselves, drop the pools of frost and fire in the right places and then dodge the balls. It was probably the most intense healing fight I’ve done in a really long while too. The sheer amount of damage that goes out with high stacks of mark was phenomenal. I absolutely love guardian affinity here for the frenzied regen healing.

And to make the night even better, I was made core raider at the end of tonight which was really exciting. I was hoping I was going ok, but each time my healing would be lower or I’d die on a mechanic I was sure I’d get the “thanks but you’re not what we’re looking for’ talk. But nope, I got in. This I’m really excited about.

Tomorrow night we start on Tichondrius. We probably won’t be getting Gul’dan down before Tomb comes out but hopefully we’ll get a bit closer. So far for the last 3 weeks there’s been a progression boss die each week so that’s a really good start.

My god, I love raiding and I’m really excited I’m at 5/10M (6/10 when I get to go in on Krosus). I’m so glad I took a chance and came to try this guild out. Thanks to all the lovely people who listened to me ruminate over what to do.

Overflowing.. I’m going to miss you

For me, the worst part of 7.2 is going to be the removal of the overflowing as a mythic dgn affix. A week with overflowing and sanguine as affixes is awesome for running mythic pluses as they are pretty much completely ignorable (yes, that is a word).

With both of them up this week, I was really happy as it meant mythic pluses should be much easier, even with tyrannical as the 3rd. I joined in with Twice,  Dys, Elum and Juls to go run a few mythic pluses tonight. We started with COS 11 which went up to Nelth 14, then Maw 17 (yay for maw) and then into Halls of Valor 18.

Eww, most of the time we normally avoid HOV but since we had boosted the key so high we decided to give it a go.. and yeah, no. The first boss was horrible so we made a group decision and went to do random battlegrounds instead.

It’s seriously the best feeling when you can heal through many people trying to kill you or the people you’re with. I think the rush from pvp healing is way better than even mythic plus healing. There is honestly nothing like healing someone sitting on almost no health to see them turn around and kill the person that was trying their best to kill them. But I find solo queuing just such a mess that it’s not something I do that often.

Juls went healing with me and it was so much fun with the whole group being on discord and shouting at each other. Monk healing looks amazing in pvp and no matter what I did I couldn’t get near his healing figures. I really need to level my monk to try it out.

The best bit was when we all went and picked up the buff from the vendor in the Underbelly and we could queue as Alliance! I got turned into a Night elf druid.. so pretty.

Along with getting the appearance of the Night Elf, I also got shadowmeld which came in really handy a few times to break combat to let me drink. Sometimes I do miss being a night elf druid. But not as much as I used to, I’m starting to really love my troll, it’s only taken 4 years!

We won enough of our matches that I finished the weekly bonus quest and went up 3 levels of honor which was awesome. PvP nights can be fun.

 

Mythic Botanist down!

I’ve been with the new guild for a couple of days now and so far they seem quite nice. Pretty noisy on discord which is fine and usually has me laughing a lot behind the scenes.  Outside of raid I haven’t really done much with them apart from running the timewalking dgns with one of druids from the raid team (there are 7 of us! 2 guardians, 2 resto, 2 balance and a feral!) which was a good introduction so at least at our first raid night I already knew one of the guildies a bit.

The first raid night on Wed we started mythics straight away and I was in for the kills on Skorpy and Chron (yay new ach) and then I sat for Trill as we were dropping a healer for Botanist progression (we had been 5 healing Chron) so they had me sit out so the healer that was sitting had a chance to raid for a bit as they wouldn’t be coming back in for the rest of the night.

They had Chron on farm for quite a few weeks now so I felt like it was pretty much a carry though my tranqs were needed during power overwhelming.  They have the raid set up so if you’re moved into group 5, you’re sitting for that fight. I might need to make vuhdo hide group 5 because it changes the size and direction of my panels once there’s more than 4 groups and it’s distracting having it show a group that isn’t actually in the raid.

We spent the rest of Wed night on Mythic Bot. Botanist was interesting, it’s a freaking chaotic fight at the best of times and mythic version just gets worse. You start with all 3 bosses up and when one dies, the other 2 reset to full health and the abilities that boss had is combined into the other 2 bosses abilities.

The team pretty much had P1 and P2 under control so for them the real progression was on P3 but for me, P2 onwards was completely different (P1 is the same as P3 on Heroic, just hits harder). I picked up the changes for P2 pretty quickly though a few times I touched a spore and got the debuff and got called out for it. You can bet that not touching spores became a huge priority! (as the night went on I realised I wasn’t the only one that was getting called out for it but I didn’t want to hear my name on vent for that reason again). P3 scared the hell out of me because if you get the call of night debuff you have to go kill yourself on the spores in a specific spot and I was so nervous about being in the right spot at the right time.

I felt like the biggest idiot when on one of our best attempts I dispelled the wrong tank and we wiped. I immediately apologised and the healing lead said it was fine, they had all had a lot of wipes/practice compared to that being my first night. After that a specific healer was assigned to dispel as they knew the voices. I had discord sitting open on my other monitor so when ppl spoke I could match voices to names but not everyone has the same discord name as their toon so it’s going to be a guessing game for a bit.

We didn’t end up getting him Wed night so on Thursday after clearing through a few heroic bosses we went back to Botanist progression. We were consistently getting through to P3 which was great and then we had an attempt where everything went really smoothly.

There’s so much to look out for; make sure you’re standing at the right marker with a person if you have call, avoid all the crap on the floor, stand next to spores but don’t touch them and I think for most of the attempts I was holding my breath. I ended up getting the first set of call of night debuff on the  kill attempt which meant I had to go kill myself in a patch of spores to avoid triggering a mechanic and to clear spores so it was great in a way that meant I could watch the fight but crap because being dead for so long I look terrible on the healer meters (I’m so competitive /sigh) but it was sooo exciting seeing his health just steadily dropping and then the ach come up.

I ended up bonus rolling mythic titanforged boots which were a massive 20ilvl upgrade! It’s exciting to have my first piece of mythic loot.

I asked if the guild takes screenshots after kills which they do, but rather than the line up I’m used to they tend to pop toys for the photos.

I love all the green bears! The two tanks are Guardian and both use the artifact skin that turns them bright colours. One is neon purple and the other is neon green so it’s very easy to pick them out in the middle of a fight.

Next boss up in the progression chain is Krosus and I’m fairly sure we’re only going to be 3 healing so a good chance I’ll be sitting, but I still better have my head around that fight by Sunday and then after that it will Spellblade. Most of the guilds on our realm that are 4/10M have killed Krosus as their 4th. Hopefully by killing Botanist which is harder,  it means Krosus should die quicker which would be a big boost to the guild.

All I hope now is that I actually make it through my trial and keep being a mythic raider because it’s an awesome feeling and I’ve really missed it.

Moving through Nighthold, Elisande makes 9/10.

We walked in tonight straight onto Elisande and  we managed to get her down on the 2nd attempt. It was awesome to get her down so easily, I think a few of us were concerned we’d be on her for a while. A great upside of her dying early meant it would give us a lot of time to work on Gul’dan.

wowscrnshot_021217_203352

elisande-heroic

Her fight is really interesting but so damn chaotic, running around dodging rings of death and swirls of doom on the floor and popping in and out of bubbles. I ended up making a button bar that has just Bear form, frenzied regeneration and ironbark on it. I put it up next to Vuhdo, since my mouse is there, because I’m clicking those abilities. Having Guardian affinity for that fight was really handy because if I stuffed up dodging the ring of orbs, I could drop into bear and pop frenzied and it would heal me up for a decent chunk of the damage I had just taken.

We then spent the rest of the night on Gul’dan and our best and last attempt of the night had him at 13%  so fairly decent progression on him in one night but I was so hoping we would get him down. An extra raid night was put on the calender for tomorrow night to see if we can gather enough people to go back and have another look at him again before the lock expires but I don’t know if there will be enough interest.

After coming along with us via cross-realm for a couple of weeks, Neuro properly realm changed and rejoined our guild. It’s really great having Neuro back raiding with us. But it’s bittersweet under the circumstances he’s rejoined (Neuro’s friend/raid leader passed away and while the guild is moving forward, I guess for Neuro the feel without him is too different) and I know he’s probably missed back in Frostwolves. I’m trying to be cognizant of the reasons he’s back and not get too excited about how good it is in case I make him sad. But I love having him back, and I get to talk druid chatter to him as well which is especially great now that Drew has decided that Final Fantasy is more interesting and I lost my druid healing buddy.

Fingers crossed next week will see a full clear of Heroic NH but I’m not 100% sure if there is the same level of interest for moving into mythics across the whole raid team so that’s possibly going to have to be a bridge we cross when we get there. After the difficulty we had finding 20 for Emerald Nightmare, losing people now because of lack of interest is going to suck big time.  First though, Gul’dan has to fall over.