Mythic Gul’dan makes 10!

I went in with the new guild last night for a re-clear of Nighthold and stayed in for the Gul’dan fight. Even though I had seen up to the last part of Phase 2 before, I was still so terrified I’d really screw something up and be asked to sit. It ended up being no where near as bad as I was thinking, P1 and P2 were exactly as I had seen and P3 ended up being a lot easier than I thought.

It was an awesome feeling to finally get the goal I was determined to get but bittersweet in a way because it almost feels like I didn’t earn this as this wasn’t the team I progressed through all the other bosses with. I’m so incredibly glad I did get the kill and the Cutting Edge achievement on him though after spending so long working my way through all the bosses. I’ve seen a whole lot of Nighthold across the 4 different levels of difficulty:

  • 46 Skorpyron Kills
  • 43 Chromomatic Anomaly Kills
  • 41 Trilliax Kills
  • 42 Spellblade Aluriel Kills
  • 40 Tichondrius Kills
  • 39 Krosus Kills
  • 38 High Botanist Kills
  • 33 Star Augur Kills
  • 37 Grand Magistrix Elisande Kills
  • 16 Guldan Kills

Those numbers equal a hell of a lot of time spent inside the one place. It helps that Nighthold is so incredibly beautiful so it’s a great place to spend many hours.

Killing Gul’dan marks the end of this tier and it took 3 raid teams and 2 factions to get here but now with 2 weeks before Tomb comes out, it gives me a bit of time to enjoy not being in Nighthold as much and time to start looking at the next set of fights.

I’m really excited to see Tomb next but I really wonder where I’ll be by the end of the next tier. My new guild seems quite nice but it hasn’t grabbed me the way both Deadline and Misanthropy did right from the very start so who knows what the future brings. Hopefully a whole lot more raiding though.

 

Mythic Elisande down! 9/10M Squee

We killed Mythic Elisande last night on our 3rd prog night, making her even faster than Star Augur. It did help that there were a few changes to her health and mechanics the 2nd night we were on her. Clipping a ring went from being an definite death to something that might not kill you if you had enough health and we were quick to top that person back up.  

I was dreading this fight at the start but it ended up not being too bad at all. The changes to the mythic version felt almost minimal, especially compared to the changes Star had. However dps had a few extra things to look out for – killing the adds at the right time and interrupting a lot more; you’d notice pretty quickly if interrupts didn’t happen as damage would skyrocket. Dodging the 2nd set of rings wasn’t as bad as I was expecting and it turned into a smooth little dance; we’d run either to the right or left of the blue slow time orb into the gap and then spin around to face to boss again and pick the gap as the rings spun back out. As spanning singularity targeted a random ranged/heals, we needed to go stand on the edge of the wall right before singularity came out to make sure it dropped there and out of of the way. That was actually a much easier change to just having it drop anywhere as we didn’t need to move around it during the fight.

I really wanted to take spring blossoms on this fight as we were pretty much stacked on top of each other for most of the fight and the talent would have been awesome, but I found a 2min tranq lined up better for me with the Delphuric beams in P2 and P3. There was one refresh of the haste buff,  that speeds up my cooldown timers, I missed  a few times because it expired not long after a ring came out and sometimes I was too far away depending on the path I took to dodge back through the incoming rings.  I think if I made sure I refreshed my haste buff each time, I could probably have gone to spring blossoms as the remaining CD on tranq when the beams came out in p3 was only about 20 secs or so.

I am incredibly glad that we were able to 4 heal this fight because when I was researching it, a lot of guides were still suggesting that you could take 3 heals. It annoys me no end the lack of consistency between fights, because when fights are tuned so tight around a dps check, it can be easier to drop a healer to skip a damaging mechanic and bring in an extra dps. Obviously the easier answer is to make sure your healers can dps as well as a dedicated dpser but I don’t think there’s anyone in our healing team that could pull equivalent dps numbers; I know I couldn’t. And while I’m super excited to be standing in front of Gul’dan now, because of the mechanics being so punishing to ranged dps, we’re in the same predicament now of sitting one of the ranged for an extra melee. We’ll all eventually get the kills we’re missing and it’s part of mythic raiding to be pulling in the classes/roles you need but it’s still a little frustrating. It would be nice to be able to take the same amount of roles from start to finish.

Gul’dan’s fight looks freaking chaotic and insane but we have about 6 weeks until Tomb comes out, so we have a fairly good shot at getting him down in time. We spent the rest of last night, after Elisande, on him and were starting to get a bit of a grip on P1. It was originally a 16 min fight but the recent changes that were made to him too, have brought it down to around an 11 min fight. Learning the different phases is going to be quite the journey. I am so freaking excited about this!

Today is exactly 2 months since I joined Misanthropy. If you had told me 2 months ago that I would be progressing on Mythic Gul’dan while it was still current, I wouldn’t have believed you. And the best part.. not only is the raiding great, I really like the guild too, I’m so lucky to have found awesome people to be doing this with.

Fingers crossed for us.

 

 

 

 

Moving onto M Elisande

It feels like forever since I’ve blogged (it’s only been 5 days, but you know.. Forever).

We started Mythic Elisande last night. The raid team got Star down last week but there was a healer change at the last-minute on the 3rd night of progression, going with a priest/pally/druid combo rather than pally/druid/druid. We got it to 1% with me in there on the 2nd night of prog so it wasn’t a healing issue but we had a new pally come in and the priest had been sitting out the other nights so there was quite a bit of healing team shake up. At least he died and we’ve only got 2 bosses to go now and 7 weeks to do it!

I was the most worried about the rings on Elisande because in mythic, once they come in, they swirl outwards again and you have 2 sets to dodge. I spent a lot of time watching kill videos over the weekend and found that most of the people I was watching play with their camera in a really top down view. It’s not how I usually play, (though on Star I needed to a bit), but top down really does make seeing the gaps in the rings much easier and dodging them didn’t end up being too much of an issue. By the end of the night we were getting consistently into the 2nd phase so hopefully it won’t take too long for us to learn that bit and start getting into 3.

Starting this fight is just shades of Star fight and the crappy camera view all over again as we stack hard up against the wall to bait the first Spanning Singularity pool of goo out of the way.

I did manage to pick up  tier legs from our last run through heroic (thank goodness for so many druids in our raid as our tank didn’t need the ones he looted) so I could  equip my ‘selfish’ legendary chest without losing my 4 set bonus.  Ekowraith buffs both my passive (mostly self) healing and the damage reduction that comes from Guardian Affinity by 75% which is helpful for learning the fight but does nothing for boosting my healing, so it will get swapped back to a proper legendary as we get closer to phase 3 and a potential kill.

I spend a lot of time looking at logs and so many of the druids ranking above me on fights are running the Aman’thul shoulders/Velen’s trinket combo. After looting my 8th resto legendary on the weekend, that just leaves Aman’thuls and Velen’s to drop for me.  It’s rather ironic that the last 2 are the only 2 I really want, especially the healing trinket.  Naz (the other resto I heal with) also doesn’t have it so we console each other each time we see yet another alt in the guild loot it, even my bloody priest alt has Velens! It was just on 2 weeks between looting my 7th and 8th, so I’m hoping that it won’t be too long before these last 2 turn up, so I can test them out and see if they are as good as they appear together.

The other perk of when I get the last 2 resto legendaries mean that I can turn my loot spec to boomy for the first time in nearly 8 months and I can also start taking my priest alt along to our heroic farm nights/weekend older raid AP runs.  I do everything on Z I can to keep her legendary chance ticking along, which means I won’t get on an alt if I don’t have to.  Same goes for AP, once I hit Concordance of the Legion, it’s all going to get pumped into my boomy weapon and/or I can take the time to play more on another toon.  Blizz have done a really good job of making alts a really tough decision to play in this expansion.

Having said that though, I did spend time on my priest over the last few days and got her enough order hall resources to finally let her equip her second legendary and pick up a bit more gear (invasions + nethershards =win). She’s still going to need a bit more work before Tomb as her ilvl is sitting around 882 which is going to be too low if I do want to use her for alt/split runs.

More raiding tonight so we’ll see how our second night of prog goes.

 

 

Challenge is the operative word – that beautiful owl artifact may take a while

I am utterly in love with the owl artifact skin for Resto druid, which comes from the new solo challenge but after the last 3 days, I have a feeling it’s going to take me a while to get.


photo courtesy of mmo.champion

I read lots of comments that people are finding the challenge difficult and that you should be at least 900ilvl before you go there, but I was quietly confident stepping in. After all I’m 905 and regularly heal high mythic pluses.. this should be fine right… WRONG. I got my healing butt handed to me in less than a few seconds into the scenario, so I slunk off to read the Druid discord for some tips and slightly “better” prepared I went back.

Stocked up with flasks, food, potions of prolonged power, runes and drums of fury to give a lust and with a whole set of new talents specced into, (that I never use in either a dgn or raid scenario but which were apparently better) I set to work.

The resto druid one is set in Blackrook hold and gives you NPCS from Val’sharah as companions. You get Jarod Shadowsong as a tank, Callie as a Rogue and Granny as a hunter.

Phase 1.

Wave 1 – Archer. He throws out a mana draining arrow so I kept Jarod between me and him (he likes to teleport too) and yay.. I didn’t get hit and had mana. There’s enough down time here to wrath away at the archer from the safety of behind Jarod.

Wave 2 – Mage and Archer – that mage hurts and it’s recommended you interrupt him when he gets 3 stacks of his buff (it increases his damage), so while dancing behind Jarod for the archer I typhooned him at 3 and worked on helping to dps him down as typhoon’s on a 1min cd so it’s only good for one interrupt.

Wave 3 – Mage and 1 Stabby type. Interrupt the mage as before and watch out for the fixate from the stabby type. Slow him, run away from him or heal through the damage.

Wave 4 – Mage and 2 Stabby types – Stack on the mage and then the stabby types run to you. Interrupt all 3 with typhoon and then hope my npcs kill the mage because I’m now busy in bear form being fixated by the stabby types. At least with them fixated on me they’re not hitting my npcs so I can go into bear form and take their hits, or blink away and keep them slowed with ursols vortex and then pop out and heal the npcs as they need.

Wave 5 – Mage, Archer and 1 Stabby type. This,  according to the discord, is the worst pull in the entire scenario.. pop potion of prolonged power, lust and pop tree form and… DIE, and die and die. If it’s not me, it’s one of the npcs. I simply could not get past this wave. On my very last attempt I did get it down to only 1 enemy alive of the 3 so I can see progress but urgh.. This is going to take a while.

The Good

It’s fun if slightly frustrating. It does help me to think outside the box in taking talents and needing to really use my toolbox and actually I can see a slight benefit to it helping me out ‘real’ world.. I was healing a cathedral dgn last night and the tank and 1 dps died on the 4th boss (it was a bad dgn, I was 3rd highest dps as healer, so it wasn’t looking promising) and the boss agrro’d me.. which immediately made me think of the challenge and the stabby types so I dropped into bear form and with a combination of frenzied regen, thrash and blink/heal I kept his attention long enough for him to die.

So thanks challenge mode, you owe that honour.

The Bad

There’s tons of jokes going around:

But you know what, it’s meant to be challenging content – on par with a higher mythic? Well in higher mythics, the dps don’t do that shit. They interrupt, they cc, they use defensives. I’d like to see some changes that put the onus on passing the challenge more onto your skills as a healer and less as a jack of all trades. I’m in there with a rogue and a hunter npc. That freaking rogue should be kicking the boss, that hunter should be slowing the mobs that are fixating me.

Put abilities in there such as mechanics that’s going to oneshot the tank if I don’t get an external defensive onto him in time, or some slow ticking dots that will whittle away my dps’ health if I don’t keep heals on them, or some mechanic that goes on me that I have to take a certain range away or I’ll wipe the scenario.

That would be more enjoyable as a healer challenger than having to juggle interrupts with limited tools, and dividing my time between choosing do I slow the mob, blink away from the mob or actually heal that tank getting his face beat on, etc.

The Annoying

This is going to be gated by the enthusiasm of my fellow wow players as to how many resources they pour into getting the mage tower up and running. I can see this needing to be something that needs to get completed sooner rather than later in case ppl stop being interested in the gathering up the resources to keep the mage tower being constructed.

For the love of all things holy, get rid of the 100 shard requirement to enter after your first wipe of the day. I’m spending enough time and effort gathering up the resources (food, flasks, drums ) and I’m spending a ridiculous amount of time in there as it is. I’m pretty sure once I get past the learning curve of P1, then P4-P5 is going to take just as many wipes and a P5 wipe is going to mean a really long time re-clearing the previous phases.  I don’t really need it gated behind time, requirement of a specific tower to be up AND farming a specific currency.

This appearance is going to be something I really am going to enjoy having knowing just how much it pushed me to get. That is of course, assuming I can complete the challenge. It does annoy me to no end that there are plenty of other restoration druids out there that have got it already because it certainly makes me question my healing skills if I can’t past this.

The mage tower is down as of today until we can get it re-built so I’ll be farming up a lot of shards in this down time so it goes back up as fast as possible and I have lots left over for attempts.

Mythic Tichondrius makes 7/10! Resto Druid perspective.

Mythic Tich officially took over from Spellblade as my favourite fight so far. It’s a much more fun fight and I really think way easier (from a healing perspective anyway) than Spellblade. I don’t know why he isn’t earlier in the list of bosses to kill. We ended up killing him on our second night of progression on him and with about 20 less attempts than on Spellblade. He does have a couple of one shot mechanics which I guess make him mechanically more difficult because you can’t muck them up.

From my point of view there really weren’t any huge changes from heroic to mythic. We decided to hold onto our brand circles rather than pop them to avoid the massive raid damage and green pools of bad they drop and this made that mechanic easy. We had a lot of ranged though so there were points where we could have easily blown them up by overlapping so it did mean you had to be really aware of where you were standing compared to other people. It got a bit juggly in the  part where we had to hide behind the pillars as we had 5 people behind each pillar which is the amount of people needed to stack to pop the circles, so we had to be really careful we weren’t all tightly stacked on each other but spread out in a line behind it.

The only really scary place was in the night phase when the bats come out and they drop orbs which you need to run over to pick up and which give you a debuff. The debuff is actually more like a buff because it gives you huge mana regen and damage bonus. The tricky thing is, if you don’t have that debuff when the phase ends you die instantly. It meant that our dps had to be really quick about killing enough bats to drop enough orbs so we could all find and pick up one.  This was where I ended up tranqing because we had a few brands pop as we were all jostling to get our orb of death prevention.  We ended up getting much smoother at this part by having all the melee clear right out once they killed the bats and picked up their buffs so ranged could get in.  I set vuhdo to turn bright red once a person got their debuff and there were heaps of heart stopping moments where the phase would be about to end and there’d still be a ton of people not red on vuhdo. It was the best feeling once everyone turned red as I knew we’d come out with enough ppl left for the next phase.

Mana was awesome for the first and second phases because I could blow all my mana and then get pretty much all of it back with the bat orbs. It was only in the 3rd phase where the healer only debuff went out and the big add came up that mana got really tight. On the kill, I was watching innervate like a hawk, willing it come up early because I was running on fumes. We did have 2 healers down coming out of the final bat phase so I think if they were up, mana would be pretty much a non-issue for that final part too.

By not popping brands, most of the damage was really only concentrated on the few people who had carrion plague, and especially the people who were soaking the seeker swarm. We alternated our tank with our rogues and DH’s as they could immune and live through the massive hit but still ended up with huge ticking damage on them. I swapped to Germination so I could double rejuv, especially as I was only concentrating on a few people at a time and there really wasn’t enough raid damage going out regularly enough to need a shorter tranq anyway.

I really need to level up my enchanter and JC because I ended up buying a ton of gems and enchants and mastery food mats before the raid to swap my stats around to a heavier mastery/vers build for this fight, and then replacements to put me back to a crit/haste build after (We re-killed spell after Tich so I didn’t have to change back straight away as she favours a germination build too). But I don’t want to be doing that each week.  I was over the moon that  I won tier shoulders off him and they warforged to 910. I have been incredibly lucky with mythic pieces war/titan forging and it’s so exciting.

Naz was recording our kill which is so good to go back and watch because there’s so much of the fight I don’t really see because I’m focusing pretty much on my bars and watching the immediate people around me.

So now we have 3 bosses to go and really tight timeframe to get them down before Tomb releases. It’s been a prog boss a week for the last month, wonder if we can keep that up.

 

 

Slipping Achs in between the AP hunt

7.2 brought the never-ending AP hunt back into the game with a vengeance. I was really enjoying being level 54 on my resto artifact as I didn’t feel the need to actively hunt AP for a couple of months and it was glorious.

But with the rather significant AP black hole that our artifacts are,  now 7.2 is live, I’m once again more focused on Z gathering up AP as much as possible. So it’s back to mythic dgn spam, lots of world quests and popping into the different levels of raids available.  Luckily being able to increase our AK twice this week (26 & 27) has seen the amount of AP granted skyrocket. Even so it’s going to be a long grind. This table was linked into our guild’s discord today. Zagam over on Mal’Ganis has gone to a lot of effort mapping out dates and amounts in a great, if daunting, table.

I’ve decided my AP focus will be to reach the 4th golden trait which refreshes the duration of my hots on a target below 35% health and then I’ll start dropping more points into all mana regen traits before assessing what other traits I want to boost a bit. I managed to get to level 41 just before raid last night, so the golden trait is only 38m AP away.

In between all the questing and dungeons, I’ve been buying up PvP transmog sets. Doing the PvP world towers daily has slowly seen my Marks of Honor pile up so I popped down to Warspear to collect a couple of the Warlords sets and then over to Kun-Lai for some MoP sets.

Besides all the individual set achievements, I also picked up the overall achievement for collecting 10 sets which gives the Stylist title.  There’s a ton of sets that I’m only missing one or two pieces so I will probably be spending a lot of time in old raids on my Druid. I haven’t even looked at what my other toons have, I’m thinking the hunt for completing sets could keep me very busy for a quite a long while.

 

Cathedral of the Eternal Night Achievements

Cathedral of the Eternal Night  is the new dungeon that came out with Patch 7.2 today and you can’t queue or walk into it until you  have unlocked the Broken Shore world quests and completed all 4 world quests that were initially up and then you get a quest to go in and kill the last boss.

After raid tonight a few of us decided to go in and complete the 3 achievements that are in there on mythic difficulty. There were no guides on wowhead so we had to work out the achievements ourselves. It was a really fun run as we ended up taking Naz and I, and we both decided to stay in resto spec, Impurityx and Rix as bear tanks, and Overpowered came on his DK. It actually worked out really well having Naz and I both healing because we had to drag the fights out while we worked out the achs and having 5 people with brez’s was just awesome.

The first achievement is Boom Bloom, where you have to defeat Agronox after fulminating 4 budding flowers in the Cathedral of Eternal Night on Mythic difficulty. We worked out there were small budding blooms around the room and when we were targeted by the fulminating lashers, we had to run on the budd and let the lasher detonate on you. It was actually a crap ton of damage that the explosions put out. We messed it up the first time and just had the lasher detonate on the actual flowers that were around. Luckily we could run out after we finished the other 2 and reset it for another try.

The second achievement was the most fun and it was a Steamy Romance Saga. The ach here is to defeat Thrashbite the Scornful after all party members have read the entire Steamy Romance saga. There were 4 bookcases around the bosses room and he randomly chooses a person to charge. That person needs to hide behind the bookcase so the bosses charge destroys the bookcase and one of the 4 novels needed to be read will fall to the ground. They’re numbered 1 to 4 and every party member has to all read them in order to get the totally tantalized buff and then you can kill the boss.

The last achievement was to defeat Mephistroth, the end boss, after blocking 20 Shadow Blasts with the Aegis of Aggramar on Mythic difficulty.  Rix took the shield here and intercepted 20 of the shadow balls the boss threw out from random places around the room.  

Because we ran through it so quickly with the main aim of being in there to work out the achievements, I really didn’t take any time to look around the dungeon. I can’t wait to go back in there and just sightsee because from what I did see, it looked really awesome.

Hell Week? What an affix combo we have!

This week sees one of the few combos I really don’t like as the mythic plus affix line up:

Teeming – Extra adds in the dgn
Skittish – Tank is going to lose threat on adds
Fortified -Adds have 20% more health and do 40% more damage

Just how much of a pain this combo is does depend a bit on which dgn you get. Normally I don’t mind Neths Lair but teeming puts in more Pelters /shudder and then fortified keeps them alive longer. So if someone suggests that one, I’m going to go in a bit reluctantly and dreading the pulls from the 1st to the 3rd bosses particularly.

Skittish can really depend on which tank you’re with.. I find a Prot Warrior way better to run with on a Skittish week than some other classes (though apparently Brewmaster can almost negate this affix? I so rarely see a Brewmaster tank that I don’t know if this is true) and it also depends a lot on which dps I’m with.

If I walk in with a dps DH, I know they’re going to have to do a lot of running away or there’s no way I’m going to keep them alive as they will pull threat instantly.  I would guess here that classes that can do burst heals are probably going to find Skittish less of an issue but I find this affix particularly will keep me on my toes as dps can drop so quickly. There’s no looking away from the screen on a Skittish week.

I got a Halls of Valor key out of my chest so I’m pretty much not even going to look at that one this week. It’ll be interesting to see which keys I do end up doing.

What’s your favourite affix/dgn combo?

 

 

14 Boss night!

Last night was first night of raid after the reset, and marked the start of my 2nd week in the new guild. Neuro and I were talking to the Naz the GM about trial periods and he said they were typically for 3 weeks and we’d be told what we need to improve on if needed. So far, I’ve only received good feedback on my healing and not told to step up with anything, so I hope that means I’m going ok.  My healing’s fairly competitive with the other 3 healers, normally I sit 2 or 3rd on the meters out of the 4 of us though there are fights I’m last. Usually these are the fights where I’ve only used my tranq once compared to the others using their cds twice so I don’t feel I’m struggling healingwise.

I’m starting to feel more comfortable in the guild and learning voices so I know who is talking on discord without having to look at their name, but outside of running a mythic plus with some of the guildies, I haven’t really talked much to anyone apart from Naz. Once I feel familiar with people I don’t generally shut up but getting to that point takes time.

Naz had been talking about selling our heroic run this week to get gold into the guild for cauldrons and repairs. He decided to offer each spot at an amount of gold which I thought was ridiculously astronomical for a heroic run so I really didn’t think anyone would want to pay that for a raid but come last night he had 4 people in the run that had taken up the offer.

We cleared the first 2 and the last 2 bosses with only the main team so we could run master looter as there was a few specific trinkets people needed and then we pulled in the buyers and re-cleared the entire place on personal loot so they could get gear as well as the clear. 3 of the 4 seemed really new to the place and died relatively early on most fights  (or were asked to sacrifice themselves early on bosses that had mechanics that could wipe the raid  if not done well). The 4th did really well and was essentially as the same gear level as most of us which was interesting. I haven’t considered the idea of buying a run before, especially with the introduction of cross-realm group finder, getting into normal and heroic runs are quite easy now but I guess there are people who find this a viable option?

Even with the extra bodies, it was still a fairly quick run and awesome that we could clear 14 heroic bosses in one raid night (4 before and then the full 10). I managed to get two small upgrades; Neuro picked up tier shoulders, which were an upgrade from the ones I had on and as he didn’t need them, really nicely passed them over and I bonus rolled a relic from Botanist which was a small upgrade as well.  I’m really not that happy with the relics I have so they’re my biggest priority for upgrades at the moment.

We’re going into mythic prog tonight so fingers crossed that Chron and Trill both hand over relics and then hopefully Krosus will die tonight. There’s a new warlock trial in the guild and his damage last night was really good, so hopefully 3 healing and with his damage should mean enrage timer isn’t hit again.

And in really good news, Deadline has found a guild that they can potentially merge with and keep raiding. After Neuro and I left,  a couple more raiders said mythic wasn’t their thing and decided not to keep raiding and the GM decided he wanted a long-term break and wouldn’t be coming back either. I was feeling a bit disappointed they were having even worse roster troubles and facing a leadership problem but hopefully this will work out great and they can all kill bosses still mostly together.

So everyone keep your fingers crossed that I can say we’re one more prog boss up tomorrow. If not, I’m sure I’ll find something else to ramble about.

 

 

 

Mythic Botanist down!

I’ve been with the new guild for a couple of days now and so far they seem quite nice. Pretty noisy on discord which is fine and usually has me laughing a lot behind the scenes.  Outside of raid I haven’t really done much with them apart from running the timewalking dgns with one of druids from the raid team (there are 7 of us! 2 guardians, 2 resto, 2 balance and a feral!) which was a good introduction so at least at our first raid night I already knew one of the guildies a bit.

The first raid night on Wed we started mythics straight away and I was in for the kills on Skorpy and Chron (yay new ach) and then I sat for Trill as we were dropping a healer for Botanist progression (we had been 5 healing Chron) so they had me sit out so the healer that was sitting had a chance to raid for a bit as they wouldn’t be coming back in for the rest of the night.

They had Chron on farm for quite a few weeks now so I felt like it was pretty much a carry though my tranqs were needed during power overwhelming.  They have the raid set up so if you’re moved into group 5, you’re sitting for that fight. I might need to make vuhdo hide group 5 because it changes the size and direction of my panels once there’s more than 4 groups and it’s distracting having it show a group that isn’t actually in the raid.

We spent the rest of Wed night on Mythic Bot. Botanist was interesting, it’s a freaking chaotic fight at the best of times and mythic version just gets worse. You start with all 3 bosses up and when one dies, the other 2 reset to full health and the abilities that boss had is combined into the other 2 bosses abilities.

The team pretty much had P1 and P2 under control so for them the real progression was on P3 but for me, P2 onwards was completely different (P1 is the same as P3 on Heroic, just hits harder). I picked up the changes for P2 pretty quickly though a few times I touched a spore and got the debuff and got called out for it. You can bet that not touching spores became a huge priority! (as the night went on I realised I wasn’t the only one that was getting called out for it but I didn’t want to hear my name on vent for that reason again). P3 scared the hell out of me because if you get the call of night debuff you have to go kill yourself on the spores in a specific spot and I was so nervous about being in the right spot at the right time.

I felt like the biggest idiot when on one of our best attempts I dispelled the wrong tank and we wiped. I immediately apologised and the healing lead said it was fine, they had all had a lot of wipes/practice compared to that being my first night. After that a specific healer was assigned to dispel as they knew the voices. I had discord sitting open on my other monitor so when ppl spoke I could match voices to names but not everyone has the same discord name as their toon so it’s going to be a guessing game for a bit.

We didn’t end up getting him Wed night so on Thursday after clearing through a few heroic bosses we went back to Botanist progression. We were consistently getting through to P3 which was great and then we had an attempt where everything went really smoothly.

There’s so much to look out for; make sure you’re standing at the right marker with a person if you have call, avoid all the crap on the floor, stand next to spores but don’t touch them and I think for most of the attempts I was holding my breath. I ended up getting the first set of call of night debuff on the  kill attempt which meant I had to go kill myself in a patch of spores to avoid triggering a mechanic and to clear spores so it was great in a way that meant I could watch the fight but crap because being dead for so long I look terrible on the healer meters (I’m so competitive /sigh) but it was sooo exciting seeing his health just steadily dropping and then the ach come up.

I ended up bonus rolling mythic titanforged boots which were a massive 20ilvl upgrade! It’s exciting to have my first piece of mythic loot.

I asked if the guild takes screenshots after kills which they do, but rather than the line up I’m used to they tend to pop toys for the photos.

I love all the green bears! The two tanks are Guardian and both use the artifact skin that turns them bright colours. One is neon purple and the other is neon green so it’s very easy to pick them out in the middle of a fight.

Next boss up in the progression chain is Krosus and I’m fairly sure we’re only going to be 3 healing so a good chance I’ll be sitting, but I still better have my head around that fight by Sunday and then after that it will Spellblade. Most of the guilds on our realm that are 4/10M have killed Krosus as their 4th. Hopefully by killing Botanist which is harder,  it means Krosus should die quicker which would be a big boost to the guild.

All I hope now is that I actually make it through my trial and keep being a mythic raider because it’s an awesome feeling and I’ve really missed it.